C++ Ambient Audio on Splines in Unreal Engine 5

Hello there! I'm David, and today I'm excited to share with you a fantastic tip that can save voices in your games, especially when you want audio to follow the player around. Imagine being on a boat, and as you move, the sound of water follows you, not just around the boat but also to its sides. And the best part? This is achieved using just one voice instead of placing multiple point emitters everywhere.

To achieve this, I utilized Unreal Engine's Spline system, merged it with the Metasounds audio system, and added some tracking logic. The result? An audio system that tracks the player's movement and delivers a dynamic sound experience.

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David Weaver
Transitioning from Audio Design, to Audio Programming

Great audio design is foundational to technical solutions. Technical skills vary across workplaces, but implementation principles remain consistent. Celebrating achievements, understanding the distinct roles of audio programmers, and fostering collaboration are crucial. Weaver suggests that as one becomes more technical, team-oriented behaviors become vital.

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