New Youtube Channel for Technical Audio Design!
The youtube channel is upon us!
I’ve really missed education, and so I started uploading some video tutorials to get stuck into this new and exciting MetaSounds implementation content! One episode in, this thing is SUPER powerful.
Today we'll be diving into Unreal Engine 5, utilizing MetaSounds and how you might set up your very first MetaSound logic, to play and stop when entering and exiting a collider. We'll go through making your own Blueprints, making MetaSound source patches and general Unreal Engine know how. Plus a super quick detour to Reaper to export some tone for us! Follow along or send some messages to @dweaveraudio on Twitter for future content you'd like to see!
There’s quite a bit of content here that involves a perspective of being a WORKING technical audio designer, so we’ll have some neat little Reaper , spreadsheets and python scripts along the way!